The perils of Daemon weapons

Well, today, I had a 3,200 point per side, 2 against 1 battle (I was the '1') of 40k with Chaos Space Marines on all sides. The enemy had 3 special characters and a Daemon Prince and I had no special characters. 2 enemy special characters had daemon weapons - Abaddon and Typhus but they suffered bouts of 'Epic Fail' and got sent back to the warp without even striking a blow in close combat.
How did that happen? Well, the player rolled a 1 for the number of extra attacks in both cases, causing the weapon to rebel and lead the character to spend the combat phase re-asserting his control over the weapon. In Abaddon's case, this happened while he was on his own, fighting a Terminator unit with a mix of power weapons/ fists. He lost his first wound to a heavy flamer and lost the rest getting punched out by the Terminators while he got to do nothing, as he was too busy fighting with his sword.
Typhus and a unit of Plague Marines decided to attack my unit of Plague Marines. His weapon rebelled in combat, so he could do nothing and his entourage couldn't land a killing blow on my unit. My unit's champion, who was in direct contact with Typhus, smacked him with one power fist blow, killing the plague-dealer in one hit.
Kharn the Betrayer, however, doesn't have a close combat weapon that rebels against him, although he can stab allies in the back. He didn't get to strike a blow in close combat, as his entourage were blasted to bits by extensive fire from Thousand Sons and a unit of Obliterators. A second unit of Obliterators put paid to him by shooting lascannons, finishing the job off by causing his body to explode.
One final piece of epic failure happened when my opponents' Daemon Prince, who was down to his last wound, lost his last wound trying to fry one of my general CSM units with Wind of Chaos. He suffered a double 6 Perils of The Warp result, meaning that the power did not get cast, he got wounded, failed his save and died!
So, the morals of these episodes are that special characters should be accompanied by an entourage if they want to wipe out units. Daemon weapons can suck when you really don't want them to and when they do mess up, you will suffer for it really badly when your opponent strikes you back with impunity. That's just the fickle nature of Chaos with you. I've suffered at the hands of renegade Daemon weapons in the past, but have seen them wreck terrible carnage upon those unfortunate enough to be on their business end.
Be careful out there, fellow Warmasters of Chaos.


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