So, that's it - the Carnifex to Tyrannofex conversion is complete. It was initially based on the illustration in the codex and uses 3 pairs of scything talons as limbs and two stranglethorn cannons as a rupture cannon for long range damage. The 'oval base' is made out of a CD case and is roughly the same dimensions (apart from height) as the Trygon's base.
Here are a couple of pictures of the end result and I have submitted this model for the BOLS Tyranid Hobby Challenge.
Tuesday, 2 February 2010
Monday, 1 February 2010
Tyrannofex Conversion job
So, I played my first game using Tyranids yesterday, against a Blood Angel army (2,000 pts per player) set to 'Annihilation' mode. There was much blood and ichor shed for Baal's Blood God on the battlefield and it could have gone either way, apart from some mistakes made at my end, which fragged a couple of my units, notably the Genestealers and the Trygon.
The Trygon arrived, forgot to fire and got shot up by as much heavy and small arms fire as possible and didn't make it past its first turn. The Genestealers forgot to fleet and charge the assault marines and got shot to bits by a Land Raider as punishment.
Now, to the main point - Tyrannofex. I am basing this conversion on pictures on the GW website of a conversion done by a member of GW's staff, as well as the picture in the codex. The starting point was a Tyranid Carnifex, with its legs and weapon arms removed. The extra parts were a couple of carapace parts (to help justify the 2+ armour save), as well as three pairs of Carnifex-class scything talons (the fluff says something about being supported on three pairs of limbs, which appear to be like scything talons), as well as two Stranglethorn cannons physically combined to make a Rupture cannon (that's what the GW staff guy used) and some green stuff to help attach the cannon to the torso and fill any structural gaps.
How is it going so far? Well, the cannon is attached and dosed with green stuff and extra plates put on. Now, I'll let the green stuff set, paint parts of the talons green and then, the hard part - positioning the talon limbs and sourcing/ making a suitable base (Trygon-sized oval base dimensions). That will be for later and should be all finished, in time for a possible Sunday debut.
I'll put pictures up when I've finally got it all built (anticipation of much cursing).
Friday, 29 January 2010
Additional Tyranid stuff
Well, I've got some more Tyranid models, in the form of two Zoanthropes (got 2nd hand) that were only base-coated black. So, I went with my revised green/ purple colour scheme (Orkhide Shade, Knarloc Green, then Gretchin Green and Liche Purple, then Leviathan or Hormagaunt Purple) and with some pinning, they're ready for battle. This means I have 4 Zoanthropes, arranged in two units of two.
I also did some trading and got 20 Termagants with Devourers (assembled and primed in white), as well as 4 more Tyranid Warriors. These new models will probably be finished in 2-3 weeks and will be painted in green/ purple. When they are done, the size of my Tyranid force pool will break the 3,000 points mark.
Saturday, 16 January 2010
Pictures of Tyranid Army - Part 1
First, the Trygon Prime that I built today.
Second, the unit of Raveners - 3 of them are plastic and 2 are older metal models
And finally, the Hive Tryant - I added a Carnifex carapace at the back to represent the 2+ save enhanced carapace and put an Adrenal glands part on top to add some more close combat power.
Tyranid Rebuild-continued
So, most of my proposals for re-building my Tyranid army are finished, as far as getting them in a usable state are concerned. I got some Raveners & a Trygon, as well as the new 5th edition codex this week. The Raveners are built, the troop units are organised (with a last minute buff to the Genestealers) and all that's left is the Trygon and I should have between 2,250 and 2,500 points of force to use (for the moment).
Here's how the force will look
HQ
Hive Tyrant - Lash whip, bonesword, heavy venom cannon, extended carapace, adrenal glands and using the Leech and Paroxysm powers
Tyranid Prime - Two boneswords, deathspitter, adrenal glands
ELITES
2 Zoanthropes (I will eventually get around to getting a third one)
TROOPS
20 Genestealers (including a Broodlord) - with adrenal glands (pricey squad, that one)
3 Tyranid warriors - with rending claws & deathspitters
4 Tyranid warriors - scything talons, 3 deathspitters, adrenal glands & 1 venom cannon
24 Termagants with devourers
16 Termagants with fleshborers & toxin sacs
30 Termagants with fleshborers
FAST ATTACK
5 Raveners - with thorax-mounted deathspitters
HEAVY SUPPORT
Trygon Prime - with adrenal glands & regeneration
Carnifex A - with scything talons, stranglethorn cannon & frag spines
Carnifex B - with crushing claws, heavy venom cannon, frag spines & adrenal glands.
Once they're all done, I'll post pictures either of the force as a whole or each unit individually. Hopefully, I'll let them play within the next few weeks, deciding on what to add on.
Saturday, 2 January 2010
Chaos Sorcerers
I've recently finished building and painting a couple of Chaos Sorcerers for my Warhammer Chaos army. One has been painted purple and will be a follower of Slaanesh, while the other is green and will follow Nurgle.

While the green sorcerer is on a round base, this is only temporary, as he will be put on a chariot.

While the green sorcerer is on a round base, this is only temporary, as he will be put on a chariot.
Saturday, 26 December 2009
New Vanguard squad built
Well, I got myself a unit of 5 Dark Angel Veteran models, for use as Vanguard veteran models for my Space Marine army. These models were painted red, with black robes, black helmets and skulls for squad symbols. The sergeant's shoulder pads were painted black, in line with Blood Angel colour schemes.
The main reason for creating this squad is mainly to act as an 'honour guard' squad for my chapter master, as though honour guard cannot get jump packs and they're all armed with power weapons to scare off enemies. The armaments for the squad are 3 power weapons, a pair of lightning claws and a power fist (in case walkers attack the squad).
I also did a partial conversion on a Terminator heavy flamer arm, for use with marines in power armour. He will be used in a Sternguard squad.
Edit: picture added
The main reason for creating this squad is mainly to act as an 'honour guard' squad for my chapter master, as though honour guard cannot get jump packs and they're all armed with power weapons to scare off enemies. The armaments for the squad are 3 power weapons, a pair of lightning claws and a power fist (in case walkers attack the squad).I also did a partial conversion on a Terminator heavy flamer arm, for use with marines in power armour. He will be used in a Sternguard squad.
Edit: picture added
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